Showcase video:https://www.youtube.com/watch?v=IZAp9k2m1kg


This is a GTA V plugin that goes into the scripts folder. This has been tested with single player mode with the latest LSPDFR running. This is designed to dynamically spawn ambient police activity across Los Santos, Blaine County, and surrounding regions. It creates a realistic, reactive environment where police units — including sitting patrols, traffic stops, and park rangers — spawn based on the player’s proximity, enhancing immersion without overwhelming the world with 
excessive AI vehicles.

V 1.8 Updated (2/8/26)
-Added more locations to LS Coastal, Blaine Ranger, and LS Central Zones.
-Fixed the paleto forrest (highway) location
-Added an extra scenario to traffic stops, Police will either write ticket or pat down suspect.



V 1.7 Updated 2/5/26:

Script now has 10 zones: Maps are included. See below.
. INI file has been updated. Now reflects new zones and allows you to control the percentages of events per zone. So now you can choose:
cars, percentage of local, sheriff, highway, percentages of events for each zone.


1. **BlaineSandyGrapeseedSenoraFwy** - Coordinates in Blaine County, Sandy Shores, Grapeseed, Senora Freeway area
2. **BlainePaletoGreatOceanHwy** - Coordinates in Blaine County, Paleto Bay, Great Ocean Highway area  
3. **SenoraLocal** - Coordinates in Senora Desert local roads
4. **LSSouthPort** - Coordinates in Los Santos South and Port area
5. **LSNEHighway** - Coordinates in Los Santos Northeast Highway area
6. **LSCoastalWest** - Coordinates in Los Santos Coastal West area
7. **LSCentral** - Coordinates in Los Santos Central area
8. **LSWestSheriffRanger** - Coordinates in Los Santos West, spawns park ranger as local cop
9. **LSIA** - Coordinates in Los Santos International Airport area
10. **BlaineParkRanger** - Coordinates in Blaine County Park Ranger area. Spawns park ranger for local cop. 

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V1.6 (Updated 1/28/26)

Added percentage chances for each zone in .ini file. 
Now each zone can have its own spawn chance. For example, LSIA is 100% cop, whereas Blaine county is 50% sheriff, 30% cop, 20% highway patrol spawn chances. (Can be changed, just make sure totals add to 100 for each zone)
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V1.5 (Updated 1/24/26)
Changed clean-up:
Now traffic stop units dont delete
Now sitting patrol only deletes if not moved

These changes prevent units from deleting if they join in pursuits.


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V1.4 (Updated 1/19/26)

Replace all files in the GTA/Scripts folder.

-Changed Spawn percentages for each spawn point. Probability runs if 
distance checks pass and there is no emergency vehicle within 100 feet of spawn. Runs every 20 seconds. 

30% sitting patrol
30% spawn nothing
40% spawn traffic stop

-Added cleanup for sitting patrol, now deletes after sitting for 2 mins.


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V1.0-1.3
Key Features

Dynamic Proximity-Based Spawning

Sitting Patrols: Spawn when the player is within 500 meters of designated patrol locations. These units are idle, engines running, ready to respond if the player approaches.

Traffic Stops: Spawn when the player is within 500 meters of designated stop points. Traffic stops simulate police interactions with civilians, including ticket writing animations and vehicle pulls.

Automatic Unit Management

Each spawned unit is tracked as an ActiveUnit, preventing duplicate spawns at the same location.

Units are cleaned up automatically if they are invalid or complete their activity.

No units are removed unless their sequence (e.g., traffic stop completion) finishes — ensuring realism and consistency in the world.

Spawn Probability Mechanics

Each eligible spawn location is evaluated every 10 seconds.

Spawn Decision Roll:

Sitting patrol: 50% chance when within distance.

Traffic stop: 50% chance when within distance.

Vehicle Selection:

40% chance for sheriff vehicles

40% chance for local police vehicles

20% chance for highway police vehicles

Vehicles are then randomly selected from the corresponding arrays for each zone.

Zone-Specific Spawning

Los Santos International Airport (LSIA): Patrols only, focusing on airport security vehicles.

Blaine County: Sheriff and cop vehicles, including highway patrol.

Highways: Highway patrol vehicles, spaced to simulate road traffic enforcement.

LS County: Local sheriff and LSPD patrols.

Senora Desert: police, sheriff, and highway patrol vehicles.

Park Rangers: Full park ranger vehicles at 100% spawn rate for ranger zones.

Traffic Stop Simulation

Traffic stops are fully scripted:

Officer exits vehicle and approaches the civilian.

Officer moves to passenger window and performs a ticket-writing animation.

Officer returns to patrol car and drives off.

Civilian drives away after interaction.

All animations, vehicle sirens, and movement are handled automatically.

Performance Considerations

Units spawn only when the player is nearby, minimizing unnecessary AI units.

Active unit list ensures no duplicate spawns at a location.

Spawn checks occur every 10 seconds, balancing performance and realism. Since duplicates wont spawn, checking every 10 seconds essential does nothing to populated AI police areas and will add some to a new/unpopulated AI area if player is driving around.

This has been tested in SP mode with the latest LSPDFR version. I have also used "clean world" commands and "Clean world" mods and units will delete and start to respawn without any crashing issues.

Customization

Easily add or remove spawn locations by modifying the arrays of (Vector3 pos, float heading).

Vehicle cars including Add-on can be tailored per zone via sheriffCars, copCars, highwayCars, and park ranger arrays.

Spawn distances and probabilities can be adjusted by modifying patrolDistance, stopDistance, and roll thresholds.
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Version 1.3:
Added a pre-spawn check and if any non-player emergency vehicles exist near (within 100 feet) of spawn point, spawn point is skipped.

This will help prevent spawning over callouts/spawned units by the game, or any map builder maps that may be spawned and contain emergency vehicles/peds.

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What's New in Version 1.2
Released January 7

Replace/add all files except cs file to the GTA/scripts folder. CS file is for open-source reference.

Some of you gave me suggestions and I listened!

Version 1.2:
Fixed an issue with version 1.1 not spawning in LS county zone.

Changed spawning distance

Changed traffic stop logic to properly make traffic stop inactive if a clean world mod is used (if used before, spot could stop spawning after clean up).
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Version 1.1:

--Added a .ini file so you can customize which cars are in each zone, including add-on cars.

Note: LSIA will only spawn local cop cars, the other zones are needed so the script can read the .ini file format correctly.

Park Ranger spawns from Cop vehicle like LSIA zone. COP PED does appear to be ranger in game.

Senora Zone: Local Route 68 and surrounding areas like Harmony, Grand Senora Desert, Lago Zancudo.

HWY Blaine: Paleto Bay area/Great Ocean Hwy in Blaine County

Blaine: Sandy/Grapeseed/Senora Fwy

--Added more locations. Shoutout to BJUSA for the locations.

--Changed/Fixed Traffic Stops:

Traffic Stops now last 30 seconds

Pulled over car drives away first, then cop car 2 seconds after to prevent them from almost crashing into each other when ending the stop.